Races

Common Races

Human

Recommended Starting Nations: Stygia, Margrave, Numidia, The Citadel, Aesyrim

Humans are the most plentiful race in Requiem. Sons and daughters of the gods of the Imperial Creed, the humans first appeared on the horizons of the great sea at the dawn of the Mythic Age. Their sweeping conquest of the land helped them to establish the Imperium of Man – the ancient nation whose customs and language define much of modern human civilization and whose fall precipitated The Shattering and the beginning of the modern era.

While humans remain the dominant race within the realms – largely as a function of their plentiful numbers – they also bear the stigma of largely being the cause for the devastated state of the world. After all, it was man’s hubris that opened the realm to the fallen and released other atrocities during the Great War. Most of the other races despise and revile the humans, and even a few actively plot their demise.

Half Elves (“Elfblooded”)

Recommended Starting Nations: Stygia, Margrave, Numidia, The Citadel, Highglade

Half elves hold a precarious place in Requiem. In human circles, half elves are seen as the bastard children of sordid human-elven lust. They are outsiders in many human nations, and literal second class citizens in more xenophobic realms like Stygia. This often leads them to lives of crime; many of the realms’ thieves guilds are heavily populated with half elves. In the elven lands of Highglade the half elves are looked down upon for their human heritage. Many of them are considered “tainted” and must prove their worth to their sylvan nation.

Dragonborn

Recommended Starting Nations: League of Scale

In the Mythic Age, the dragons created the dragonborn to serve them as shock troopers and slaves. When the dragons sided with the fallen gods, half of the race revolted and attempted to put down their former masters in patricide. While the result of their sacrifices during the Great War has afforded them the lands held by the league of scale, the dragonborn remain caught in a brutal civil war for the freedom with those still loyal to their dragon lords.
This strife has made them a reclusive species. Dragonborn adventurers are generally either legates sent from the League of Scale or outcasts or deserters fleeing the race’s war-torn homelands.

Dwarves

Recommended Starting Nations: Kul’Darim

In the Mythic Age, the dragons created the dragonborn to serve them as shock troopers and slaves. When the dragons sided with the fallen gods, half of the race revolted and attempted to put down their former masters in patricide. While the result of their sacrifices during the Great War has afforded them the lands held by the league of scale, the dragonborn remain caught in a brutal civil war for the freedom with those still loyal to their dragon lords.
This strife has made them a reclusive species. Dragonborn adventurers are generally either legates sent from the League of Scale or outcasts or deserters fleeing the race’s war-torn homelands.

Muls (“Dwarfblooded”)

Recommended Starting Nations: Kul’Darim

In the Mythic Age, the dragons created the dragonborn to serve them as shock troopers and slaves. When the dragons sided with the fallen gods, half of the race revolted and attempted to put down their former masters in patricide. While the result of their sacrifices during the Great War has afforded them the lands held by the league of scale, the dragonborn remain caught in a brutal civil war for the freedom with those still loyal to their dragon lords.
This strife has made them a reclusive species. Dragonborn adventurers are generally either legates sent from the League of Scale or outcasts or deserters fleeing the race’s war-torn homelands.

Races

Requiem amanoske